DAY
Day 1
TIME
15:00 – 15:20
AREA
Forest Stage
TYPE
Talk + AMA
LANGUAGE
Japanese
FunTech is known for delivering shock-level creative work using a wide range of tools, including WebGL, 3D CG, AI-driven craft, and no-code technologies.
In this session, we’ll take you behind the scenes of Neu Inc.’s corporate website (https://neu-ad.jp/), where the team pushed implementation to its absolute limits to express the client’s unapologetically obsessive passion for advertising.
We’ll dive deep into the technical details—such as animated key visuals built in Blender and word-emerging interactions that respond to cursor movement in Framer—while also discussing the future potential and growing possibilities of Framer in the Japanese market.

Takuma Hashimoto
FunTech, Inc. | Lead Designer / Motion Designer
After graduating from university, Takuma began his career in sales at Recruit before joining FunTech. He has a strong interest in interactive experiences built with React and WebGL, and in recent years has been exploring new production workflows that combine no-code tools with AI-generated content.

Jumpei Horino
FunTech, Inc. | Designer
Junpei spent two and a half years at a spatial design firm, Space Co., before taking an unconventional detour as a nail artist for a year. In 2024, he joined FunTech as a designer. These days, he’s deeply focused on building and experimenting with no-code implementations.

Fumito Kikuchi
Framer B.V. | Japan Country Lead
After working as a Solution Architect at Adobe and helping build and lead the sales organization at Studio, Fumito joined Framer. He is currently involved in launching Framer’s go-to-market strategy and local team in Japan. He is particularly drawn to Framer’s expressive potential, extensibility, and its remix-driven culture.